skip to content
Cases on digital game-based learning : methods, models, and strategies Preview this item
ClosePreview this item

Cases on digital game-based learning : methods, models, and strategies

Author: Youngkyun Baek; Nicola Whitton
Publisher: Hershey, PA : Information Science Reference, ©2013.
Edition/Format:   Print book : EnglishView all editions and formats
"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
You are not connected to the Boise State University Albertsons Library network. Access to online content and services may require you to authenticate with your library. Authenticate here
Getting this item's online copy... Getting this item's online copy...

Find a copy in the library

Getting this item's location and availability... Getting this item's location and availability...


Find it in libraries globally
Worldwide libraries own this item


Genre/Form: Educational games
Computer games
Document Type: Book
All Authors / Contributors: Youngkyun Baek; Nicola Whitton
ISBN: 9781466628489 1466628480 9781466628496 1466628499 9781466628502 1466628502
OCLC Number: 806020150
Description: xxxii, 592 pages : illustrations ; 27 cm
Contents: Come fly with us: playing with girlhood in the world of Pixie Hollow --
Using MMORPGs in classroms: stories vs. teachers as sources --
Are Wii having fun yet? --
Beyond hidden bodies and lost pigs: student perceptions of foreign language learning with interactive fiction --
Civilization IV in 7th grade social studeis: motivating and enriching student learning with construtivism, content standards, and 21st century skills --
QRienteering: mobilising the M-learner with affordable learning games for campus inductions --
Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy --
"Sell your bargins" or playing a mixed-reality game to spice-up teaching in higher education --
Medicina: methods, models, strategies --
Strategies for effective digital games develoment and implementation --
Learning and teaching as communicative actions: Broken window as a model of transmedia game learning --
Get your head in the game: digital game-based learning with Game maker --
Elements of game design: developing a meaningful game design curriculum for the classroom --
Game-making in a fourth-grade art classroom using Gamestar mechanic --
Using game design as a means to make computer science accessible to adolescents --
3D GameLab: quest-based pre-service teacher education --
Preparing pre-service teachers for game-based learning in schools --
Death in Rome: using an online game for inquiry-based learning ina pre-service teacher training course --
Games, models, and simulations in the classroom: designing for epistemic activities --
The role of animations and manipulatives in supporting learning and communication in mathematics classrooms --
It's all in how you play the game: increasing the impact of gameplay in classrooms --
Challenges of introducing serious games with virtual worlds in educational curriculum --
Serious games for reflective learning: experiences from the MIRROR project --
Evaluating games in classrooms: a case study with DOGeometry --
Learning with the support of a digital game in the introduction to finance class: Analysis of the students' perception of the game's ease of use and usefulness --
Racing academy: a case study of a digital game for supporting students learning of physics and engineering.
Responsibility: Youngkyun Baek ; Nicola Whitton.


In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the education system. These digital games have shown positive results  Read more...
Retrieving notes about this item Retrieving notes about this item


User-contributed reviews


Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.